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Analysis of institutional authors

Barambones JAuthorVillalba-Mora EAuthorFerré XAuthor

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October 11, 2020
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Proceedings Paper
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Discussing on gamification for elderly literature, motivation and adherence

Publicated to: Ict4awe 2020 - Proceedings Of The 6th International Conference On Information And Communication Technologies For Ageing Well And E-Health. 302-307 - 2020-01-01 (), DOI: 10.5220/0009818003080313

Authors:

Barambones, Jose; Abavisani, Ali; Villalba-Mora, Elena; Gomez-Hernandez, Miguel; Ferre, Xavier
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Affiliations

Aalborg Univ, Aalborg, Denmark - Author
Aalborg Universitet - Author
Biomed Res Networking Ctr Bioengn Biomat & Nanome, Madrid, Spain - Author
Biomedical Research Networking Centre in Bioengineering Biomaterials and Nanomedicine (CIBER-BBN) - Author
Univ Politecn Madrid, Ctr Biomed Technol, Madrid, Spain - Author
Universidad Politécnica de Madrid - Author
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Abstract

Copyright © 2020 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved Gamification and Serious games techniques have been accepted as an effective method to strengthen the performance and motivation of people in education, health, entertainment, workplace and business. Concretely, exergames have been increasingly applied to raise physical activities and health or physical performance improvement among elders. To the extend of our understanding, there is an extensive research on gamification and serious games for elderly in health. However, conducted studies assume certain issues regarding context biases, lack of applied guidelines or standardization, or weak results. We assert that a greater effort must be applied to explore and understand the needs and motivations of elderly players. Further, for improving the impact in proof-of-concept solutions and experiments some well-known guidelines or foundations must be adopted. In our current work, we are applying exergames on elderly with frailty condition in order to improve patient engagement in healthcare prevention and intervention. We suggest that to detect and reinforce such traits on elderly is adequate to extend the literature properly.
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Keywords

DiscussionElderlyExerciseExergamesFrailtyGamificationOlder-adultsPhysical-activitySerious gamesWii

Quality index

Bibliometric impact. Analysis of the contribution and dissemination channel

Independientemente del impacto esperado determinado por el canal de difusión, es importante destacar el impacto real observado de la propia aportación.

Según las diferentes agencias de indexación, el número de citas acumuladas por esta publicación hasta la fecha 2025-12-21:

  • WoS: 3
  • Scopus: 5
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Impact and social visibility

From the perspective of influence or social adoption, and based on metrics associated with mentions and interactions provided by agencies specializing in calculating the so-called "Alternative or Social Metrics," we can highlight as of 2025-12-21:

  • The use of this contribution in bookmarks, code forks, additions to favorite lists for recurrent reading, as well as general views, indicates that someone is using the publication as a basis for their current work. This may be a notable indicator of future more formal and academic citations. This claim is supported by the result of the "Capture" indicator, which yields a total of: 44 (PlumX).
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Leadership analysis of institutional authors

This work has been carried out with international collaboration, specifically with researchers from: Denmark.

There is a significant leadership presence as some of the institution’s authors appear as the first or last signer, detailed as follows: First Author (BARAMBONES RAMIREZ, JOSE MARIA) and Last Author (FERRE GRAU, XAVIER).

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Awards linked to the item

We would like to thank FEDER funds for cofinancing our home institutions. Special thanks to the volunteers in the study, in particular to older people, for their unselfish collaboration, their enthusiasm, and dedication.
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