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Analysis of institutional authors

Taouis H.b.Author

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May 15, 2025
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Interactive Resources to Promote Self-Assessment Skills and Independent Learning: The Case of the Spanish English Professional and Academic Communication Course

Publicated to: Challenges of Educational Innovation in Contemporary Society. 251-266 - 2025-01-01 (), DOI: 10.4018/979-8-3373-0705-3.ch012

Authors:

Taouis HB; Pérez SL
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Affiliations

International University of La Rioja - Author
Universidad Politécnica de Madrid - Author

Abstract

Gamification has proven to be an effective educational tool. This tool becomes even more powerful when combined with challenge-based learning methodologies, which facilitate deeper content acquisition, and develop critical thinking skills. This study is the outcome of an Educational Innovation Project carried out at the Universidad Politécnica de Madrid (2023-2024), which is aimed at creating interactive materials for students enrolled in the course English for Professional and Academic Communication. The developed materials include audiovisual presentations and interactive challenges designed to promote independent learning. We developed interactive presentations by using Genially. Then, Amazon Polly was employed to add voiceovers to these presentations to ensure clearer understanding. At the same time, Genially was also used to create Escape Rooms. These challenges acted as self-assessment tools, incorporating questions about the Genially presentations. The participants found the audiovisual materials and the interactive challenges a useful resource for learning and assessment.
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Quality index

Impact and social visibility

From the perspective of influence or social adoption, and based on metrics associated with mentions and interactions provided by agencies specializing in calculating the so-called "Alternative or Social Metrics," we can highlight as of 2026-04-27:

  • The use of this contribution in bookmarks, code forks, additions to favorite lists for recurrent reading, as well as general views, indicates that someone is using the publication as a basis for their current work. This may be a notable indicator of future more formal and academic citations. This claim is supported by the result of the "Capture" indicator, which yields a total of: 4 (PlumX).

It is essential to present evidence supporting full alignment with institutional principles and guidelines on Open Science and the Conservation and Dissemination of Intellectual Heritage. A clear example of this is:

  • Assignment of a Handle/URN as an identifier within the deposit in the Institutional Repository: https://oa.upm.es/93118/

As a result of the publication of the work in the institutional repository, statistical usage data has been obtained that reflects its impact. In terms of dissemination, we can state that, as of

  • Views: 37
  • Downloads: 1
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Leadership analysis of institutional authors

There is a significant leadership presence as some of the institution’s authors appear as the first or last signer, detailed as follows: First Author (BENALI TAOUIS, HANANE) .

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Project objectives

La aportación persigue los siguientes objetivos: analizar la efectividad de la gamificación combinada con metodologías de aprendizaje basado en retos para facilitar una adquisición más profunda del contenido; diseñar materiales interactivos audiovisuales para estudiantes del curso de Comunicación Profesional y Académica en Inglés; emplear herramientas digitales como Genially y Amazon Polly para crear presentaciones con voz en off que mejoren la comprensión; desarrollar Escape Rooms como desafíos interactivos que funcionen como instrumentos de autoevaluación; y fomentar el aprendizaje independiente mediante recursos innovadores implementados durante el proyecto de innovación educativa realizado en la Universidad Politécnica de Madrid en 2023-2024.
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Most relevant results

El estudio presenta resultados relevantes sobre la implementación de recursos interactivos en el curso de Inglés para la Comunicación Profesional y Académica en la Universidad Politécnica de Madrid (2023-2024). En primer lugar, se desarrollaron presentaciones audiovisuales mediante Genially, complementadas con locuciones generadas por Amazon Polly para mejorar la comprensión. En segundo lugar, se crearon Escape Rooms interactivos que funcionaron como herramientas de autoevaluación, integrando preguntas relacionadas con las presentaciones. Además, estos desafíos promovieron el aprendizaje autónomo y la adquisición profunda de contenidos. Finalmente, los participantes valoraron positivamente tanto los materiales audiovisuales como los retos interactivos como recursos útiles para el aprendizaje y la evaluación.
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